In our previous post we were talking about Kinect health system details particularly what it gives to patients and how it motivates. The Kinect health system is divided into different levels. Such as pain box which means that the experiencing pain is most likely a joint health issue. This problem must be treated firstly and it will become harder to come back again.
Mobility box: Which is described that if the patient is in the mobility box then he is no longer in pain. Kinect is the tool that starts to solve this dysfunction as functional mobility requires normal range of body movement. In this stage the patient is being given different types of Kinect rehabilitation exercises.
Stability /motor control box: If Kinect health system has resolved the pain and improved the mobility, well now it’s time to develop the way the patient moves. Most people assume that if they are able to move or touch their hand to the toes so they are realizing the movement in the most effective way, the truth is that the people haven’t been meant to sit on the chair however they address and normalize any motor control dysfunction, then train the correct movement patterns. The same is for Kinect exercises required for disabled people. Kinect pain treating games are designed so to slowly teach and adapt the body motions towards the normal lifestyle.